Connects objects together to form a single object: lines into polylines, curves into polycurves, surfaces and polysurfaces into polysurfaces or solids.
Steps:
Select the objects (curves, surfaces, polysurfaces, or meshes) to join.
Note: Use SelChain to select a string of curves that touch end to end.
To select objects one by one
Select an object (curve, surface, polysurface, or mesh).
Select the next object.
Note: To select a surface edge as a curve to join, see sub-object selection.
When you are finished selecting objects to join, press Enter.
Notes
You can join curves that are arranged sequentially.
You can join surfaces and polysurfaces that touch at naked edges. The result is always a polysurface which you can explode into separate surfaces.
Joining does not change the underlying geometry. It simply "glues" adjacent surfaces together so meshing, Boolean operations, and intersections can go across the seam without gaps.
To change a surface's geometry so it fills in a gap, use MatchSrf or fill the gap with a new surface created by FilletSrf, BlendSrf, BlendEdge, FilletEdge, NetworkSrf, or Patch.
To change two adjacent surfaces into a single surface, use MergeSrf. Pay special attention to the setting of the Smooth option to get the geometry you want.
Main1 > Join Geometry Fix > Join STL Tools > Join Popup > Join Edit > Join Keyboard Shortcut: Ctrl + J |