FilletSrf

Creates a tangent surface between two surface edges with constant radius profile and extends or trims the original surfaces to it.

Steps:

  1. Select the first surface.

    Click the surface at the side you want to keep after filleting. Component surfaces will be selected and unjoined from their polysurfaces.

  2. Select second surface.

    Click the surface at the side you want to keep after filleting.

Options

Radius

Changes the fillet radius.

Extend

If Yes, extends the fillet surfaces to surface edges.

Trim

If Yes, trims original surfaces back to the fillet edges.

Split

Splits the original surfaces at the fillet edges.

Note: Fillets work on the analogy of rolling a ball of a defined radius along the edge of your surfaces. If a corner is more narrow than the ball radius, the ball cannot "negotiate" the turn and can cause the fillet to fail.

filletsrf.png

Surface Tools > Fillet Surface

Main2 > Fillet Surface

Menu2.png

Surface > Fillet Surfaces

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VariableFilletSrf

Creates a tangent surface between surface edges with varying radius values, trims the original surfaces faces, and joins the resulting surfaces.

Note: Surfaces must intersect.

Steps:

  1. Select the surfaces.

  2. Type the radius distance.

  3. Pick a radius location.

Options

CurrentRadius

Specifies the radius for the current handle.

AddHandle

Adds a handle along the edges.

CopyHandle

Adds a new handle using the radius from the selected handle.

SetAll

Set the radius for all handles.

LinkHandles

If Yes, editing a single handle will update all handles.

RemoveHandle

Visible only when at least one handle has been added.

Notes:

RailType

Selects between three rail type options.

DistBetweenRails

DistFromEdge

RollingBall

TrimAndJoin

If Yes, the surfaces are trimmed and joined to the blend.

Preview

Preview the surface.

 

VariableFilletSrf.png

Surface Tools > Variable Radius Surface Fillet

Menu2.png

Surface > Variable Fillet/Blend/Chamfer > Variable Fillet Surfaces

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FilletEdge

Creates a tangent surface between multiple polysurface edges with varying radius values, trims the original faces, and joins the fillet surfaces to them.

Steps:

  1. Select edges.

  2. Select a handle.

Options

CurrentRadius

Specifies the radius for the current handle.

AddHandle

Adds a handle along the edges.

CopyHandle

Adds a new handle using the radius from the selected handle.

SetAll

Set the radius for all handles.

LinkHandles

If Yes, editing a single handle will update all handles.

RemoveHandle

Visible only when at least one handle has been added.

Notes:

RailType

Selects between three rail type options.

DistFromEdge

Uses the specified distance from the edge curves to determine the intersection.

RollingBall

Uses the radius of a rolling ball to determine the intersection.

DistBetweenRails

Uses the distance between the edge rails to determine the intersection.

Note: Only the first and last radii are used for filleting tangent edges. Setting different radii while picking the middle segments is meaningless. To use different radii for the middle segment, add handles in the handle editing step.

Preview

Preview the surface.

VariableFilletEdge.png

Solid Tools > Variable Radius Fillet

Menu2.png

Solid > Fillet Edge > Fillet Edge

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