BlendSrf

Creates a continuous blend surface between two surfaces.

Steps:

  1. Select a surface edge.

  2. Select adjacent edges or press Enter.

  3. Select the edges to blend to and press Enter.

  4. Select adjacent edges or press Enter.

  5. Select and adjust control points or press Enter.

Options

AutoChain/ChainContinuity

PlanarSections

Forces all shape curves to be planar and parallel to the specified direction.

AddShapes

Add additional curve profile shapes to increase control over the blend surface shape. This is especially important if the input shapes are complex and you want to control the shape in more locations.

Click a location on each surface edge to add another shape curve.

Continuity_1/Continuity_2

Keys for control

Alt

By default the shape curves are perpendicular to the surface edge or parallel to the surface isocurves.

If the edge is trimmed, the shapes are perpendicular to the surface edge.

If the edge is untrimmed, the shapes are parallel to the surface isocurves.

Hold the Alt key while dragging the handles to change the angle between the shape curve and the surface edge.

Shift

By default the shape curves are separately edited at each end, Hold the Shift key to retain symmetry. With symmetry, point editing is mirrored to the other end of the curve.

Adjust Curve Seams

Adjust Blend Bulge Dialog Box Options

Lock

Select the Lock checkbox to maintain the relationship between the two curve ends.

Slider

Determines the distance of influence the surface has on the edge curve.

Select the checkbox (1) to lock the sliders to each other.

Sliders control each curve end (2).

Same height shapes

If the gaps between the surfaces vary, this option maintains the height of the shape curves throughout the blend.

Preview

Displays the potential surface in a shaded preview.

Notes

blendsrf.png

Surface Tools > Blend Surface

Menu2.png

Surface > Blend Surface

Gray_Book_Open.gif Related topics…

VariableBlendSrf

Creates a blend surface between surface edges with varying radius values, trims the original surfaces faces, and joins the resulting surfaces.

Note: Surfaces must intersect.

Steps:

  1. Select the surfaces.

  2. Type the radius distance.

  3. Pick a radius location.

Options

CurrentRadius

Specifies the radius for the current handle.

AddHandle

Adds a handle along the edges.

CopyHandle

Adds a new handle using the radius from the selected handle.

SetAll

Set the radius for all handles.

LinkHandles

If Yes, editing a single handle will update all handles.

RemoveHandle

Visible only when at least one handle has been added.

Notes:

RailType

Selects between three rail type options.

DistBetweenRails

DistFromEdge

RollingBall

TrimAndJoin

If Yes, the surfaces are trimmed and joined to the blend.

Preview

Preview the surface.

 

VariableBlendSrf.png

Surface Tools > Variable Radius Surface Blend (Right click)

Menu2.png

Surface > Variable Fillet/Blend/Chamfer > Variable Blend Surfaces

Gray_Book_Open.gif Related topics…

BlendEdge

Creates a curvature continuous blend surface between multiple polysurface edges with varying radius values, trims the original faces, and joins the blend surfaces to them.

Steps:

  1. Select edges.

  2. Select a handle.

Options

CurrentRadius

Specifies the radius for the current handle.

AddHandle

Adds a handle along the edges.

CopyHandle

Adds a new handle using the radius from the selected handle.

SetAll

Set the radius for all handles.

LinkHandles

If Yes, editing a single handle will update all handles.

RemoveHandle

Visible only when at least one handle has been added.

Notes:

RailType

Selects between three rail type options.

DistBetweenRails

DistFromEdge

RollingBall

Preview

Preview the surface.

BlendEdge.png

Solid Tools > Variable Radius Blend (Right click)

Menu2.png

Solid > Fillet Edge > Blend Edge

Gray_Book_Open.gif Related topics…