Pan

Shifts the location of the view camera and target parallel to the view plane.

Options

Down

Pan the active view down

Left

Pan the active view left

Right

Pan the active view right

Up

Pan the active view up

In

Pan the active view in

Out

Pan the active view out

pan.png

Standard > Pan

View > Pan

Menu2.png

View > Pan

Viewport Title > Pan, Zoom, and Rotate > Pan View

key-008.gif

Keyboard Shortcut: Shift + Right mouse button drag

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Zoom

Zooms the current view in and out.

Steps:

Options

Default (window)

Drag a window to zoom.

All

Zooms all viewports.

Options

Extents

Selected

1to1

Dynamic

Zooms the view dynamically.

Extents

Zooms the view to show all objects.

Factor

Zooms the view in or out the specified amount. Values greater than 1 zoom in; values between 0 and 1 zoom out.

In

Zooms the view in.

Out

Zooms the view out.

Selected

Zooms the view to show all selected objects.

Target

Zooms the view by specifying a target and window.

1To1

Zooms the active viewport so that the view is full scale.

The command must be calibrated for this command to work properly.

In perspective views, only objects on the target plane will be displayed full scale; in parallel views objects on any plane perpendicular to the camera axis are displayed full scale.

The model must have units set.

Mouse
or
Keys

Shortcut

Zoom Action

Mousexp.png

Mouse wheel

Zoom In and Out

Mousexp.png

Ctrl + Right-mouse drag

Zoom Dynamic

Keyboard1.png

Z

Zoom

Keyboard1.png

Page Up

Zoom In

Keyboard1.png

Page Down

Zoom Out

Keyboard1.png

Ctrl + W

Zoom Window

Keyboard1.png

Shift + Ctrl +E

Zoom Extents

Keyboard1.png

Alt + Ctrl + E

Zoom Extents All Viewports

zoom.png

Standard > Zoom Window

View > Zoom Window

Menu2.png

View > Zoom

Viewport Title > Pan, Zoom, and Rotate  > Zoom

key-008.gif

Shortcuts:

Ctrl + right mouse button drag

Page Up key

Rotate mouse wheel

 

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DollyZoom

In a Perspective viewport, moves the camera location and changes the lens length at the same time, keeping the objects at the target plane about the same size.

Steps:

DollyZoom.png

Lens Length > Dolly zoom

View > Dolly zoom

Menu2.png

View> Set Camera > Adjust Lens Length and Dolly

Viewport Title > Set Camera > Adjust Lens Length and Dolly

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SetZoomExtentsBorder

Sets the amount of blank space between objects and the viewport edges when the Zoom command, Extents option is used.

After the object extents bounding box is calculated, this box is scaled based on the scale factors set by this command, increasing the space between objects and the viewport borders.

Steps:

Options

Scale factor

Greater than 1

Increases the space between objects and the viewport borders.

Less than 1

Decreases the space between objects and the viewport borders.

ParallelView

Sets the border size for parallel views.

PerspectiveView

Sets the border size for perspective views.

_ABlankButton.png

None

Menu2.png

None

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ZoomLens

Adjusts the lens length of the viewport camera in a perspective view.

ZoomLens.png

View > Zoom lens (Right click)

Menu2.png

View > Set Camera > Adjust Lens Length

Viewport Title > Set Camera > Adjust Lens Length

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ZoomNaked

Finds and marks naked edges.

Steps:

Options

All

Zooms to all naked edges.

Current

Zooms to the current naked edge. This useful if you zoom out with the mouse and want to zoom back in.

Next

Zooms to the next naked edge. If the selected objects have only one naked edge, this option is not displayed.

Previous

Zooms to the previous naked edge. If the selected objects have only one naked edge, this option is not displayed.

Mark

Marks the current naked edge by adding point objects at each end. If the All option was previously selected, all naked edges are marked.

_ABlankButton.png

None

Menu2.png

None

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Zoom1to1Calibrate

Calibrates the screen for the Zoom command, 1To1 option.

Steps:

  1. Measure the bar on the screen with a ruler.

  2. Type the length and unit system in the calibration box.

Zoom1to1Calibrate.png

View > Calibrate 1:1 scale (Right click)

Menu2.png

None

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Camera

Shows, hides, and toggles the visibility of the viewport camera.

Keyboard Shortcut: F6

Steps:

The view camera is a representation of the view displayed in a one viewport and is visible in all the other viewports.

Use the view camera's control points to drag the camera and target points and change the lens length of the perspective viewport.

The view camera that displays is a representation of the camera and target for the viewport that is active when the Camera command is started, or the viewport where you switched on Show Camera in the right-click viewport title menu.

The camera is associated only with the viewport for which it is shown. However, it is only seen in the other viewports.

The pyramid shape indicates the camera field of view. The control point at the tip of the pyramid is the camera viewpoint. The point at the opposite end of the straight line that runs through the axis of the pyramid is the target point. The point on the middle of one side of the pyramid base is the roll control. The point on the corner adjusts the field of view/lens angle. The dotted rectangles are near and far clipping planes. You cannot see anything farther away than the far clipping plane, nor nearer than the near (to the camera point) clipping plane.

The purpose of the view camera is to show a graphical representation of the camera's location, angle, and field of view. For example:

Options

Hide

Hides the view camera.

Toggle

Toggles the visibility of the view camera.

_ABlankButton.png

None

Menu2.png

View > Set Camera > Show Camera

Viewport Title > Set Camera > Show Camera

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OrientCameraToSrf

Moves a viewport's camera and target locations to align along a selected surface normal.

Steps:

  1. Select a surface.

  2. Pick a point on the surface to point the viewport camera toward.

Options

Flip

SetConstructionPlane

If Yes, the viewport's construction plane is set to the modified view.

_ABlankButton.png

None

Menu2.png

View > Set Camera > Orient Camera to Surface

Viewport Title > Set Camera > Orient Camera to Surface

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MoveTargetToObjects

Moves a viewport target's position to the center of the bounding box of selected objects.

Steps:

_ABlankButton.png

None

Menu2.png

View > Set Camera > Move Target to Objects

Viewport Title > Set Camera > Move Target to Objects

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RotateCamera

Rotates the view around the camera.

Steps:

Notes

Options

Down

Rotate the target down.

Left

Rotate the target left.

Right

Rotate the target right.

Up

Rotate the target up.

RotateCamera.png

Standard > Rotate Camera (Right click)

View > Rotate Camera (Right click)

Menu2.png

View > Set Camera > Rotate Camera

Viewport Title > Set Camera > Rotate Camera

key-008.gif

Keyboard Shortcut: Ctrl + Alt + Right mouse button drag

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RotateView

Rotates the view camera around the target.

Keyboard Shortcut: Ctrl + Shift + drag with the right mouse button.

Note: Views that are not looking perpendicular to the construction plane rotate with the right mouse button.

Options

Down

Rotate the view camera down.

Left

Rotate the view camera left.

Right

Rotate the view camera right.

Up

Rotate the view camera up.

rotateview.png

Standard > Rotate View

View > Rotate View

Menu2.png

View > Pan, Zoom, and Rotate > Rotate View

Viewport Title > Pan, Zoom, and Rotate > Rotate View

key-008.gif

Keyboard Shortcut: Ctrl + Shift + Right mouse button drag

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TiltView

Rotates the view around the axis formed by the line between the view camera and target.

Steps:

Options

Left

Rotates the view anti-clockwise.

Right

Rotates the view clockwise.

TiltView.png

View > Tilt View

Menu2.png

View > Set Camera > Tilt View

Viewport Title > Set Camera > Tilt View

key-008.gif

Shortcuts:

Shift + Alt + Right mouse button drag

Ctrl + Shift + Page Up key

Ctrl + Shift + Page Down key

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Turntable

Continuously rotates a view around the viewport target point.

Steps:

-Turntable

turntable.png

View > Turn table

Menu2.png

View > Set Camera > Turntable

Viewport Title > Set Camera > Turntable

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