Scale

Changes the size of selected objects uniformly in the x-, y-, and z-directions.

Steps:

  1. Select objects.

  2. Pick an origin.

  3. Type the scale factor, or pick two reference points.

To scale an object from an arbitrary size to a specific one

  1. Use the origin point and the first reference point to establish the original size of the object.

  2. Type the new size for the second reference point.

Note: When scaling by dragging, the scale factor becomes the default the next time you use that scale command.

Options

Copy

History enabled

History enabled…

Changing the input objects changes the output objects.

scale.png

Main1 > Scale 3-D

Transform > Scale 3-D

Scale > Scale 3-D

Menu2.png

Transform > Scale > Scale 3-D

Gray_Book_Open.gif Related topics…

Scale1D

Changes the size of selected objects in one direction.

Steps:

  1. Select objects.

  2. Pick an origin.

  3. Type the scale factor, or pick two reference points.

    The objects expand or contract in the single direction specified, without expanding the objects in the other directions.

Note: When scaling by dragging, the scale factor becomes the default next time the Scale1D command is used.

Options

Copy

History enabled

History enabled…

Changing the input objects changes the output objects.

scale1d.png

Scale > Scale 1-D

Menu2.png

Transform > Scale > Scale 1-D

Gray_Book_Open.gif Related topics…

Scale2D

Changes the size of selected objects in two directions.

Steps:

  1. Select objects.

  2. Pick an origin.

  3. Type the scale factor, or pick two reference points.

    The objects are expanded or contracted uniformly in the two directions of the axes of the active viewport construction plane where you specify the scale factor.

Note: When scaling by dragging, the scale factor becomes the default next time the Scale2D command is used.

Options

Copy

History enabled

History enabled…

Changing the input objects changes the output objects.

scale2d.png

Main1 > Scale 2-D (Right click)

Transform > Scale 2-D (Right click)

Scale > Scale 2-D

Menu2.png

Transform > Scale > Scale 2-D

Gray_Book_Open.gif Related topics…

ScaleNU

Changes the size of selected objects in three directions using different lengths for each direction.

Steps:

  1. Select objects.

  2. Pick an origin.

  3. Type the x scale factor, or pick two reference points.

    (Press Enter for a scale of 1.0.)

  4. Type the y scale factor, or pick two reference points.

    (Press Enter for a scale of 1.0.)

  5. Type the z scale factor, or pick two reference points.

    (Press Enter for a scale of 1.0.)

    The objects expand or contract in the three directions with the scale factor values specified.

Options

Copy

WorldCoordinates

History enabled

History enabled…

Changing the input objects changes the output objects.

scalenu.png

Scale > Non-Uniform Scale

Menu2.png

Transform > Scale > Non-Uniform Scale

Gray_Book_Open.gif Related topics…

Stretch

Deforms an object by scaling selected portions in one direction.

Steps:

  1. Select objects.

  2. Pick the start of the stretch axis.

  3. Pick the end of the stretch axis.

  4. Type the stretch factor or pick a point to stretch to.

Options

Note: The options for drawing the stretch axis are the same as the Line command.

Normal

Angled

Vertical

FourPoint

Bisector

Perpendicular

Tangent

Extension

BothSides

Copy

Rigid

Stretch.png

UDT > Stretch

Menu2.png

None

Gray_Book_Open.gif Related topics…