Draws a rectangular planar NURBS surface from specified corner locations, two adjacent corners and a distance, perpendicular to the construction plane, or from a center.
Steps:
Pick the first corner.
Pick the other corner or type a length.
Options
Note: Planes are drawn with the same options as the Rectangle command.
Sets the degree in the u- and v-directions and the point count in the u- and v-directions.
UDegree/VDegree
Sets the degree of the surface in the u- and v-directions.
UPointCount/VPointCount
Number of points in the u- and v-directions. (Must be at least UDegree or VDegree+1.)
Surface > Rectangular Plane: Corner to Corner Plane > Plane: Corner to Corner Surface > Plane > Corner to Corner |
Creates a planar surface from planar curves that define the surface edges.
Steps:
Select planar curves that are all in the same plane.
Notes
If the curves partially overlap, each curve produces a separate surface.
If a curve is wholly within another curve then it will be treated as a hole boundary.
Surface > Surface from Planar Curves Surface > Planar Curves |
Fits a rectangular planar surface through point objects or a point cloud.
Steps:
Select three or more point objects.
Plane > Fit Plane Through Points Surface > Plane > Through Points |
Creates a rectangular polygon mesh plane from specified corner locations, two adjacent corners and a distance, perpendicular to the construction plane, or from a center.
Options
Note: The mesh version has additional options for the number of mesh faces.
XFaces/YFaces
The number of faces in the x- and y-directions.
Mesh > Mesh Plane Mesh > Polygon Mesh Primitives > Plane |
Creates a rectangular planar surface with the specified bitmap image attached as a texture.
Steps:
Select a bitmap file.
Pick a corner of the plane.
Pick or type the length.
The plane retains the same aspect (length to width) ratio as the image.
Options
Draws the picture frame plane vertical to the current construction plane.
Plane > Picture Frame None |